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AMD Radeon ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. https://www.amd.com/en/technologies/radeon-prorender

ProRender SDK

Repository preparation

Ebuild for SDK installation not in official gentoo repository, but can be found in webos overlay. Use either eselect repository or layman to configure the additional repository.

eselect repository

Install app-eselect/eselect-repository:

root #emerge --ask --noreplace app-eselect/eselect-repository

Enable and sync the webos repository:

root #eselect repository enable webos
root #emerge --sync webos


First, install layman:

root #emerge --ask app-portage/layman

Fetch and display a list of all the repositories available through official references:

root #layman -L

Add a webos repository:

root #layman -a webos

SDK installation

To install Radeon Pro Render SDK:

root #emerge --ask dev-utils/radeon-pro-render-sdk



Install the package with the examples USE flag:

root #emerge --ask dev-utils/radeon-pro-render-sdk[examples]


All tutorial binaries may be found at /usr/share/RadeonProRender/tutorials/Bin directory. First, let's check ProRender initialize

root #cd /usr/share/RadeonProRender/tutorials/Bin
root #./00_context_creation64D
Radeon ProRender SDK simple context creation tutorial.
RPR Context creation succeeded.
GPU0 name : NVIDIA GeForce GTX 1080

If everything is fine, last line should show GPU name. It means, that RadeonProRender correctly initialize OpenCL, found available GPU and initialized resources for PBR rendering . Source code of this tutorial may be found at /usr/share/RadeonProRender/tutorials/00_context_creation/main.cpp

First run may take up to 2 minutes for RadeonProRender kernel compilation

Let's run some PBR

root #cd /usr/share/RadeonProRender/tutorials/Bin
root #./22_material_uber64D
RPR Context creation succeeded.
Rendering 22_material_uber_00.png ...
Rendering 22_material_uber_01.png ...
Rendering 22_material_uber_02.png ...
Rendering 22_material_uber_03.png ...
Rendering 22_material_uber_04.png ...
Rendering 22_material_uber_05.png ...
Rendering 22_material_uber_06.png ...
Rendering 22_material_uber_07.png ...
Rendering 22_material_uber_08.png ...
Rendering 22_material_uber_final.png ...

In folder /usr/share/RadeonProRender/tutorials/Bin maybe be found png files with result of rendering. Source code of material creation may be found at /usr/share/RadeonProRender/tutorials/22_material_uber/main.cpp