Talk:Steam

Since when is pulseaudio a dependency? I don't have it and you can set ALSA in steam anyway.

-- Hasufell 14:48, 8 November 2012 (UTC)

above comment for amd64

-- Hasufell 20:23, 9 November 2012 (UTC)

@Pashazz

Please don't remove content without discussion unless it's wrong content. My installation instructions are _not_ wrong. Appending information on the ebuild is enough. The user can choose which method to use.

-- Hasufell 20:25, 9 November 2012 (UTC)

Flash in ~/ instead of /usr
It is very bad practice to do the Adobe Flash related stuff in /usr instead of ~/ which would have sufficed in this case. Please change the instructions accordingly.

Please elaborate. Where did you copy the libflashplayer.so to?

-- Hasufell 16:53, 10 November 2012 (UTC)

I agree too with Eliasp, a simple simlink in ~/.local/share/Steam/ubuntu12_32/plugins/ will do the trick. I just tested that on my amd64 installation, i will append this approach to the wiki page.

-- x-drum 19:33, 8 December 2012 (UTC)

Thanks, works here too with "plugins" subfolder, I removed the root-stuff.

Hasufell 20:58, 11 December 2012 (UTC)

media-libs/mesa-32bit
Just to report that i'm running steam on amd64 using the steam-meta ebuild from steam-overlay without using/emerging media-libs/mesa-32bit.

Currently i was able to run several titles (TF2, Serious Sam3, World of Goo), so maybe it's not needed anymore [ Steam build Dec 7 2012, API v012 ]

New emul* packages should contain mesa-9 libraries, see https://bugs.gentoo.org/show_bug.cgi?id=442370 If confirmed, the wiki page should be updated. --Empanyc 09:40, 9 December 2012 (UTC)

@Empanyc I confirm that all the needed mesa* libraries are there, and as said before everything is running fine, removing the media-libs/mesa-32bit reference from the wiki page.

GLIBCXX_3.4.15 not found
I ran into this error:

/home/user/.local/share/Steam/ubuntu12_32/libcef.so: /lib32/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by /home/user/.local/share/Steam/ubuntu12_32/libcef.so)

The solution was to check /lib32/libstdc++.so.6 which was still symlinked to the previous gcc version.

Sound in TF2 now works without SDL_AUDIODRIVER=alsa
Today I tried TF2 and sound works fine. Please confirm. --Winterheart (talk) 15:59, 23 April 2013 (UTC)