Translations:Xorg/Hardware 3D acceleration guide/4/en

With hardware 3D acceleration, three-dimensional rendering uses the graphics processor on your video card instead of taking up valuable CPU resources drawing 3D images. It's also referred to as "hardware acceleration" instead of "software acceleration" because without this 3D acceleration your CPU is forced to draw everything itself using the Mesa software rendering libraries, which takes up quite a bit of processing power. While Xorg typically supports 2D hardware acceleration, it often lacks hardware 3D acceleration. Three-dimensional hardware acceleration is valuable in situations requiring rendering of 3D objects such as games, 3D CAD, and modeling.