Mingw

MinGW (historically, MinGW32) is a way to cross-compile Windows binaries on Linux or any other OS. It can also be used natively on Windows to avoid using Visual Studio, etc.

Prerequisites
To install the MinGW32 Toolchain, start with emerging the tool:

Emerge
Now with the tool installed, emerge the mingw32 toolchain:

Adding the  or   options may cause issues; they have been known to not build. will enable GDB and likely will work, but it is not very useful on Linux because MinGW GCC by default makes PE's (EXE files), not ELF files, and has no idea how to run an EXE file on Linux. A remote debugger (with a Windows target machine) is a possibility but a long shot.

Notes about the toolchain:


 * GCJ sources will not compile due to missing makespec files that do not get installed (copying from MinGW from Windows does not work either).
 * Sanitize may cause compilation failures for at least gcc-4.9, maybe newer.
 * OpenMP was once forcefully disabled in the ebuild, but now honors the use flag setting. However it may still cause compilation issues when set.

libssp
The GCC USE flag sys-devel/gcc[libssp ] has been masked, since it is usually provided by libc. Apparently msvcrt does not provide libssp, so it is recommended to re-enable this USE flag for cross compilation (see package.use.mask):

Portage
Some things work. Most things do not. Try with  after a failed build, then selectively add USE flags you need. If that does not work, then you probably cannot use Portage to install the package desired for use with MinGW.

make.conf and profile changes
Various ebuilds support mingw or win32 targets, but different build systems often need different indicators. Ensuring the following are set in should allow most build systems to detect the proper target. Note, some of these may have already been set by :

Mingw64-runtime and the cross-toolchain do not provide any files, and without an external source for these files (eww) there will be issues trying to execute what is built by the cross-toolchain. Fortunately, there's a workaround in the form of LDFLAGS  and , however due to the fact that these non-standard flags tend to get stripped out of builds, you need to perform some trickery. Add the following to the :

USE flags can be set globally in or per-package in ; as the builds are for win32 it likely makes sense to globally disable some flags, such as   and globally enable   in case any packages support it.

Finally, you likely want to make sure that the code you compile will actually run on the targets you plan to execute it on. This means setting appropriate  and   values in the CFLAGS variable for the target platform:

Emerging packages
Using Portage, you may run into problems such as the following:


 * Application wants GDBM (see below).
 * Application wants to link with ALSA/OSS/Mesa/other library only useful to X or Linux.
 * Ebuild of application doesn't contain the necessary configuration option to support a mingw or win32 target.
 * Application is an unnecessary utility script, such as gentoo-functions or.

Emerging the package:

Alternatively:

app-admin/eselect
This package brings in a number of system dependencies that are just plain not needed to build win32 software, and at the time of writing many of them (like python) fail to emerge. However, as the binary is called during phase functions of other ebuilds you do want, a simple entry does not suffice to get rid of it. Instead, I recommend overlaying your own ebuild that installs a dummy  binary, something that will do nothing yet always return success. This is a dirty hack that certainly has drawbacks, but it at least allows the meat of slotted packages to be emerged.

sys-apps/gentoo-functions
This is another one of those necessary tool dependencies that isn't really needed in a mingw cross-build environment. Although mostly implemented in shell, there is a single compiled binary that fails due to missing POSIX API stuff,. This package may be something that can be away, but to be on the safe side one can also overlay this ebuild and install a dummy script that echo's 'serial' and exists with code 1, in place of compiling consoletype.

dev-util/gtk-update-icon-cache
is a tool that various packages inheriting the gnome eclasses will call in their  phase functions. Although it may be a good idea to install it for use within the win32 target environment, the resulting binary cannot be run in phase functions and so failures will often occur. Another dummy-script-installing overlay package can get around this issue.

OpenSSL
Follow this guide:

sys-libs/ncurses
Ncurses is a very finicky package, mostly due to the fact that it's build system was generated using a custom-forked version of autotools. At this time of writing, sys-libs/ncurses-5.9-r5 is stable and a static-only installation will emerge with  and , but ncurses-6.0 will not compile.

sys-libs/readline
is another finicky package, in part because it depends on ncurses. Only  will build successfully, newer versions need a lot of patching. Further, due to ncurses being limited to a static-only installation, readline must also be built static-only using  and.

x11-libs/cairo
Cairo is well supported but the ebuilds currently do not provide a USE flag for the win32 target. Specifying  and ensuring   will address this for now.

If the plan is to emerge, then in order to avoid forced X11 dependencies both packages will need  set, and cairo will also need   in addition to the above in order to undo the configuration options that the use flag adds.

x11-libs/gdk-pixbuf
This package builds as-is without any modification, however there are two minor issues related to using the package:


 * The pkg_postinst phase is unable to run 'gdk-pixbuf-query-loaders' to generate the file, which means that this will need to be done by hand using wine, via something like

is possible to circumvent both of these issues by building the gdk-pixbuf with, as this will include the loader code directly in the main gdk-pixbuf dll.
 * The paths used by gdk-pixbuf at runtime to find the various loader DLLs is absolute, meaning that they will need to be installed on target win32 systems at.

x11-libs/gtk+
As touched on in the section about cairo above, in order to avoid a lot of X11 deps, gtk+ needs to be built with  and   for gtk+:2 or   for gtk+:3.

If build failures related to missing symbols are seen in the libraries at installation time, this may be related to a need to clear the file so that it can be regenerated properly by the build system. An easy way to do this without overlaying the ebuilds is to use the following script snippet in :

GDBM
These are "Standard GNU database libraries" according to Portage. Many libraries and applications depend on this. The package reportedly compiled successfully compiled in the past, but the current versions in Portage do not compile due to the package requiring a POSIX environment (which mingw is not). Patching is very much needed.

To get around this problem for the moment, try building with.

SDL tutorial example
Emerge SDL:

Try compiling this source code (save to ).

Use the following command to build:

Test with Wine (requires SDL.dll to be somewhere in Wine's, which includes the same directory as the EXE):

If you get a window named SDL_app, then it worked. The window will automatically exit after about 5 seconds (the Windows  function halts execution for 5000 milliseconds).

Porting POSIX threads to Windows
Windows thread functions seem to work fine with MinGW. The following example code will compile without error:

Compile with:

(The call to  will make the thread creation a little more closer to POSIX, more in order, and there will not be duplicate runs.)

However, many applications rely upon POSIX threads and do not have code for Windows thread functionality. The POSIX Threads for Win32 project provides a library for using POSIX thread-like features on Windows (rather than relying upon Cygwin). It basically wraps POSIX thread functions to Win32 threading functions ( -> for example). Be aware that not everything is implemented on either end (however do note that Chrome uses this library for threading on Windows). Regardless, many ported applications to Windows end up using POSIX Threads for Win32 because of convenience. With this library you can get the best of both worlds as Windows thread functions work fine as show above.

To get Pthreads for Win32:
 * 1) Go to the Sourceware FTP and download the header files to your includes directory for MinGW (for me this is  ).
 * 2) Go to the Sourceware FTP and download only the .a files to your lib directory for MinGW (for me this is  ).'
 * 3) At the same directory, get the DLL files (only pthreadGC2.dll and pthreadGCE2.dll; others are for Visual Studio) and place them in the bin directory of your MinGW root (for me this is  ).

Example POSIX threads code:

Compile with:

With  we can see that we need. If you linked with -lpthreadGCE2 (exception handling POSIX threads), you will need, , and possibly (last one only if you do not compile with CFLAG   with ).

Copy the DLL file(s) required to the directory and test with Wine. For example:

If all goes well, you should see output similar to the following:

In main: creating thread 0 In main: creating thread 1 Thread #0 responding. In main: creating thread 2 Thread #1 responding. In main: creating thread 3 Thread #2 responding. In main: creating thread 4 Thread #3 responding. Thread #4 responding. Completed join with thread 0, status = 0 Completed join with thread 1, status = 0 Completed join with thread 2, status = 0 Completed join with thread 3, status = 0 Completed join with thread 4, status = 0

Wine and %PATH%
Like Windows, Wine supports environment variables. You may specify the path of your DLLs (for example, the MinGW bin directory) in the registry at  (for me this value would be  ). I recommend against this as you might forget to distribute DLLs with your application binaries.

No need for -lm
If you  and make use of any of its functions, there is no need to link with the standard C math library using the   switch with  or.

DirectX
DirectX 9 headers and libs are included. Link with. For the math functions (such as, unlike Windows, you need to dynamically link with   and then include  (where you get this file SHOULD be from Microsoft's SDK). This is the same for DirectX 8.

There is no support for DirectX 10 or 11 yet. Minimal support for Direct2D has been implemented via a patch (search the official mailing list of MinGW).

Removal
If files are left over (such as libraries and things that have been added), a prompt will occur to remove the directory recursively.

Emerging a toolchain failed with error: Missing digest for *.ebuild
Add the following to the crossdev overlay metadata: