SpaceNavigator

This article is written for the SpaceNavigator but it should work with other 3D mouse in the Space-series produced by 3Dconnexion. Only applications that support 3D mouse device can work properly with this driver. For now, only blender support it in the portage tree.

Kernel configuration
To be able to use spacenavd used in this article you need to compile your kernel with input evdev support

Pitfalls
The following troubles are rather easy to run into (and to get out of).

No response
The device cannot be managed by both Xorg and the spacenavd daemon at the same time, see modes of operation. If you get no reaction with Xorg verify that spacenavd is not running. Respectively, if the device doesn't work in Blender make sure the daemon is running and xinput is not listing the device.

Orientation / inverted axes
The place where the cable leaves the body marks the top orientation of the device as with a normal 2D mouse. If you position the device in a different position inverting certain axes may be necessary to obtain expected behavior.

Modes of operation
SpaceNavigator can be operated in two mutually exclusive modes:
 * 1) as a 2D mouse controlled by Xorg
 * 2) as a 3D mouse controlled by a particular application, e.g. Blender

Xorg xinput device
You can use your SpaceNavigator as a mouse without any additional drivers except for Kernel Event Support and xf86-input-evdev with

Once you restart Xorg and unplug-replug the device you can list supported properties and current values:

These keys can be used to alter the current configuration, for example:

Blender
To enable SpaceNavigator support for Blender you need to enable use flag "ndof"

or

spacenavd
To get 3D mouse working properly you will need spacenavd.

After installing spacenavd you could check out the following file before starting anything, normally default values works for everyone.

When finished you can start the spacenavd with

And add it to start up as default with

You could also make udev start the daemon for you when a SpaceNavigator is plugged in:

If everything worked correctly you should now have a working device in blender (it must be emerge with 3dmouse useflag).

Alternative x11 events
By default, the spacenavd daemon use the uevent mechanism but can alternatively use x11 socket to handle events. Most of the time, uevents should be enough to use the 3D mouse in supported applications but Xevents has one advantage, it's capable of handle proprietary driver protocol Magellan. But if your application doesn't run on top of X proprietary driver is useless. More information on What's wrong with the proprietary driver ? or What is provided by the spacenav project?, read the official FAQ (see links following).

If you want to use X events support, you must enable it with the X use flag on build time and the spacenavd daemon must be notified of this new protocol with

To start generating Spacenav X events by default you should add this command in your user startup scripts such as ~/.gnomerc or ~/.xinitrc.

Extra
Optionally you can add the following ebuild to configure dynamically the spacenavd.



The changes are immediately transmit to the spacenavd daemon that modify its behavior as requested.

External resources

 * Website of spacenav tools at SourceForge (libspnav, spacenavd, spnavcfg and other)
 * Official spacenav FAQ