Talk:Steam

Just tried the chroot-method: I get "Option `--system' is unknown." when running the wrapper or manually inside the chroot. I don't have enough knowledge about dbus to test further.

-- Olek 2013-09-14T11:59:26+0000

@Pashazz

Please don't remove content without discussion unless it's wrong content. My installation instructions are _not_ wrong. Appending information on the ebuild is enough. The user can choose which method to use.

-- Hasufell 20:25, 9 November 2012 (UTC)

Flash in ~/ instead of /usr
It is very bad practice to do the Adobe Flash related stuff in /usr instead of ~/ which would have sufficed in this case. Please change the instructions accordingly.

Please elaborate. Where did you copy the libflashplayer.so to?

-- Hasufell 16:53, 10 November 2012 (UTC)

I agree too with Eliasp, a simple simlink in ~/.local/share/Steam/ubuntu12_32/plugins/ will do the trick. I just tested that on my amd64 installation, i will append this approach to the wiki page.

-- x-drum 19:33, 8 December 2012 (UTC)

Thanks, works here too with "plugins" subfolder, I removed the root-stuff.

Hasufell 20:58, 11 December 2012 (UTC)

media-libs/mesa-32bit
Just to report that i'm running steam on amd64 using the steam-meta ebuild from steam-overlay without using/emerging media-libs/mesa-32bit.

Currently i was able to run several titles (TF2, Serious Sam3, World of Goo), so maybe it's not needed anymore [ Steam build Dec 7 2012, API v012 ]

New emul* packages should contain mesa-9 libraries, see https://bugs.gentoo.org/show_bug.cgi?id=442370 If confirmed, the wiki page should be updated. --Empanyc 09:40, 9 December 2012 (UTC)

@Empanyc I confirm that all the needed mesa* libraries are there, and as said before everything is running fine, removing the media-libs/mesa-32bit reference from the wiki page.

GLIBCXX_3.4.15 not found
I ran into this error:

/home/user/.local/share/Steam/ubuntu12_32/libcef.so: /lib32/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by /home/user/.local/share/Steam/ubuntu12_32/libcef.so)

The solution was to check /lib32/libstdc++.so.6 which was still symlinked to the previous gcc version.

Sound in TF2 now works without SDL_AUDIODRIVER=alsa
Today I tried TF2 and sound works fine. Please confirm. --Winterheart (talk) 15:59, 23 April 2013 (UTC)

Dependencies
Since when is pulseaudio a dependency? I don't have it and you can set ALSA in steam anyway.

-- Hasufell 14:48, 8 November 2012 (UTC)

above comment for amd64

-- Hasufell 20:23, 9 November 2012 (UTC)

On amd64, I don't use NetworkManager and the Steam client works fine. I haven't tried to play any online games though. I advocate for removing these two (or categorizing them as optional if there is justification): -- Jwmurphy (talk) 01:57, 20 October 2013 (UTC)
 * media-sound/pulseaudio
 * net-misc/networkmanager

Can we remove the whole dependencies sections? I just installed steam using the manual method without installing any kind of dependency upfront. Also tried 1 game (Transistor) and that worked perfectly fine. Since Steam is already using steam-runtime (I get this when starting steam: STEAM_RUNTIME has been set by the user to: /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime) I think we can expect steam to supply it's own deps.

The current list of x86_32 packages I have is: $ eix -c --installed-with-use abi_x86_32 [I] dev-libs/libpthread-stubs (0.3-r1{tbz2}@10/21/2015): Pthread functions stubs for platforms missing them [I] x11-libs/libX11 (1.6.2{tbz2}@10/21/2015): X.Org X11 library [I] x11-libs/libXau (1.0.8{tbz2}@10/21/2015): X.Org X authorization library [I] x11-libs/libXdmcp (1.1.1-r1{tbz2}@10/21/2015): X.Org X Display Manager Control Protocol library [I] x11-libs/libXext (1.3.3{tbz2}@10/21/2015): X.Org Xext library [I] x11-libs/libxcb (1.11-r1{tbz2}@10/21/2015): X C-language Bindings library [I] x11-proto/inputproto (2.3.1{tbz2}@10/21/2015): X.Org Input protocol headers [I] x11-proto/kbproto (1.0.6-r1{tbz2}@10/21/2015): X.Org KB protocol headers [I] x11-proto/xcb-proto (1.11{tbz2}@10/21/2015): X C-language Bindings protocol headers [I] x11-proto/xextproto (7.3.0{tbz2}@10/21/2015): X.Org XExt protocol headers [I] x11-proto/xf86bigfontproto (1.2.0-r1{tbz2}@10/21/2015): X.Org XF86BigFont protocol headers [I] x11-proto/xproto (7.0.27{tbz2}@10/21/2015): X.Org xproto protocol headers

Simonvanderveldt (talk) 12:56, 22 October 2015 (UTC)


 * I doubt it. I think some of the package dependencies are automatically pulled in now, but don't forget on 64bit platforms, the many packages require 32 bit builds.  Especially media-libs/libsdl2 32bit, as libsdl2 is required for many games.  So although a few packages are required for Steam, there are a lot more dependencies not directly required by Steam, but are required for games!  (ie. libsdl2)  Without those additional dependencies, binary games or applications tend to segfault with little to no explanation, or even a clue there are any missing libraries.  I know.  Another wonderful fine mess we're in!  However, this is just my two sense and brief experience using Steam with ARMA 3.  You might be more correct than I, but dunno. --Roger (talk) 02:41, 23 October 2015 (UTC)


 * Roger, thanks for the input. As far as I know SDL/libsdl2 should be part of steam-runtime, which basically packages all files a game can depend on, see https://github.com/ValveSoftware/steam-runtime/blob/master/packages.txt#L99.
 * If a game doesn't work that would indicate a packaging/building issues with that specific game. Maybe they used a lib that isn't in steam-runtime but forgot to supply it themselves.
 * In regards to the issues you had with ARMA3, this seems to fix it https://steamcommunity.com/app/107410/discussions/1/490121928363165584/ which is basically adding the so from steam-runtime to LD_PRELOAD. Maybe you can try if that works? I don't have ARMA3 so can't try it unfortunately.
 * Update: Just tried The Witcher 2 and XCOM: Enemy Unknown and both work without issues as well.
 * What I do get in the terminal is

ERROR: ld.so: object '/home/simon/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/simon/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
 * This repeats a couple of times and it differs per game if I see the only the ubuntu12_32 path or also the ubuntu12_64 path. Despite these messages the games still run fine and the Steam overlay works fine as well. Simonvanderveldt (talk) 16:11, 23 October 2015 (UTC)


 * Ditto with the above error. Do you have libsdl2 (32 bit) installed?  If so, steam/arma is just likely falling back to the system libsdl2.  I'm apparently running fine using my (Gentoo) system installed libsdl2 (32 bit, 64 bit) builds. --Roger (talk) 03:22, 24 October 2015 (UTC)


 * I don't have libsdl2 installed at all (neither 64 or 32 bit). It's being used from the steam-runtime.
 * To get to the bottom of this I did some digging through the ~/.local/share/Steam/steam.sh shell script that is used to launch Steam. If you search for LD_LIBRARY_PATH you'll find that from line 702 onward multiple locations from the steam-runtime are being added to LD_LIBRARY_PATH as well as the files present in $STEAMROOT</tt> which is the directory ~/.local/share/Steam/ubuntu12_32</tt>. This last directory contains libSDL2-2.0.so.0</tt> for example.
 * Finally if the env var $STEAMOS</tt> is null (see line 716) there is a check on line 419 (function check_shared_libraries</tt>) if there are unresolved dependencies for ~/.local/share/Steam/ubuntu12_32/steamui.so</tt> using ldd</tt>, this is the output from that ldd</tt> command:

libtier0_s.so => /home/simon/.local/share/Steam/ubuntu12_32/libtier0_s.so (0xf63f4000) libvstdlib_s.so => /home/simon/.local/share/Steam/ubuntu12_32/libvstdlib_s.so (0xf63a8000) libv8.so => /home/simon/.local/share/Steam/ubuntu12_32/libv8.so (0xf5abd000) libvideo.so => /home/simon/.local/share/Steam/ubuntu12_32/libvideo.so (0xf56c3000) libSDL2-2.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/libSDL2-2.0.so.0 (0xf55bd000) libXtst.so.6 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXtst.so.6 (0xf55b6000) libXfixes.so.3 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXfixes.so.3 (0xf55af000) libXrandr.so.2 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXrandr.so.2 (0xf55a6000) libXext.so.6 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXext.so.6 (0xf5594000) libX11.so.6 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libX11.so.6 (0xf5460000) libGL.so.1 => /usr/lib32/libGL.so.1 (0xf535c000) libgobject-2.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgobject-2.0.so.0 (0xf530c000) libglib-2.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/libglib-2.0.so.0 (0xf5213000) libgtk-x11-2.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgtk-x11-2.0.so.0 (0xf4daa000) librt.so.1 => /lib32/librt.so.1 (0xf4d87000) libpulse.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulse.so.0 (0xf4d39000) libgdk_pixbuf-2.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgdk_pixbuf-2.0.so.0 (0xf4cfc000) libm.so.6 => /lib32/libm.so.6 (0xf4cb6000) libdl.so.2 => /lib32/libdl.so.2 (0xf4cb1000) libstdc++.so.6 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libstdc++.so.6 (0xf4bc8000) libpthread.so.0 => /lib32/libpthread.so.0 (0xf4bae000) /lib/ld-linux.so.2 (0xf77d2000) libc.so.6 => /lib32/libc.so.6 (0xf4a10000) libicui18n.so => /home/simon/.local/share/Steam/ubuntu12_32/libicui18n.so (0xf47f5000) libicuuc.so => /home/simon/.local/share/Steam/ubuntu12_32/libicuuc.so (0xf3c7b000) libgcc_s.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/libgcc_s.so.1 (0xf3c60000) libavcodec.so.56 => /home/simon/.local/share/Steam/ubuntu12_32/libavcodec.so.56 (0xf38d1000) libavformat.so.56 => /home/simon/.local/share/Steam/ubuntu12_32/libavformat.so.56 (0xf388d000) libavresample.so.2 => /home/simon/.local/share/Steam/ubuntu12_32/libavresample.so.2 (0xf386c000) libavutil.so.54 => /home/simon/.local/share/Steam/ubuntu12_32/libavutil.so.54 (0xf383f000) libswscale.so.3 => /home/simon/.local/share/Steam/ubuntu12_32/libswscale.so.3 (0xf37ea000) libXrender.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXrender.so.1 (0xf37df000) libxcb.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libxcb.so.1 (0xf37bd000) libnvidia-tls.so.352.55 => /usr/lib32/libnvidia-tls.so.352.55 (0xf37b8000) libnvidia-glcore.so.352.55 => /usr/lib32/libnvidia-glcore.so.352.55 (0xf15e9000) libffi.so.6 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libffi.so.6 (0xf15e1000) libpcre.so.3 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/libpcre.so.3 (0xf15a5000) libgdk-x11-2.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgdk-x11-2.0.so.0 (0xf14f6000) libpangocairo-1.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpangocairo-1.0.so.0 (0xf14e9000) libatk-1.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libatk-1.0.so.0 (0xf14c9000) libcairo.so.2 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libcairo.so.2 (0xf13fc000) libgio-2.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgio-2.0.so.0 (0xf12a4000) libpangoft2-1.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpangoft2-1.0.so.0 (0xf1278000) libpango-1.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpango-1.0.so.0 (0xf122e000) libfontconfig.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libfontconfig.so.1 (0xf11f9000) libjson.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libjson.so.0 (0xf11f0000) libpulsecommon-1.1.so => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulsecommon-1.1.so (0xf118b000) libdbus-1.so.3 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/libdbus-1.so.3 (0xf1141000) libgmodule-2.0.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgmodule-2.0.so.0 (0xf113c000) libpng12.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/libpng12.so.0 (0xf1111000) libtiff.so.4 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libtiff.so.4 (0xf10ae000) libjpeg.so.8 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libjpeg.so.8 (0xf1057000) libXau.so.6 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXau.so.6 (0xf1053000) libXdmcp.so.6 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXdmcp.so.6 (0xf104b000) libXinerama.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXinerama.so.1 (0xf1047000) libXi.so.6 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXi.so.6 (0xf1036000) libXcursor.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXcursor.so.1 (0xf102b000) libXcomposite.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXcomposite.so.1 (0xf1026000) libXdamage.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXdamage.so.1 (0xf1022000) libfreetype.so.6 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libfreetype.so.6 (0xf0f87000) libpixman-1.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpixman-1.so.0 (0xf0eec000) libxcb-shm.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libxcb-shm.so.0 (0xf0ee7000) libxcb-render.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libxcb-render.so.0 (0xf0edd000) libz.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/libz.so.1 (0xf0ec7000) libselinux.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/libselinux.so.1 (0xf0ea8000) libresolv.so.2 => /lib32/libresolv.so.2 (0xf0e91000) libexpat.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/libexpat.so.1 (0xf0e66000) libwrap.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/libwrap.so.0 (0xf0e5c000) libsndfile.so.1 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libsndfile.so.1 (0xf0dea000) libasyncns.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libasyncns.so.0 (0xf0de3000) libnsl.so.1 => /lib32/libnsl.so.1 (0xf0dc9000) libFLAC.so.8 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libFLAC.so.8 (0xf0d7b000) libvorbisenc.so.2 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libvorbisenc.so.2 (0xf0c03000) libvorbis.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libvorbis.so.0 (0xf0bd8000) libogg.so.0 => /home/simon/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libogg.so.0 (0xf0bcf000)
 * The only hint in steam.sh</tt> about system libs is the lines 709 and 710, which contain

export LD_LIBRARY_PATH="${LD_LIBRARY_PATH-}:/usr/lib32"
 * 1) Need to add /usr/lib32 to the library path to pick up libvdpau_nvidia.so on Ubuntu 12.04
 * Simonvanderveldt (talk) 08:57, 24 October 2015 (UTC)


 * Is it me, or does it seem the script file is sparsely commented, and the comments do not state specifically what each statements intended purpose? I looked over the script file, and the comments made the statements appear the statements were not performing much of anything at all! (If anybody looks at my scripts, even a beginner can figure out what my scripted statements do. ;-)  I'll try to remember to document the ARMA 3 gentoo wiki, and notes should likely be made to the Steam article somehow? --Roger (talk) 15:30, 24 October 2015 (UTC)

s3tc broken
im still getting s3tc messages regardless emerging the package that the wiki says to get. i also found driconf, told it to force allow s3tc and still nothing. i can play old half life stuff but nothing new. 666threesixes666 (talk) 04:58, 10 April 2014 (UTC)

Segmentation fault 64bit (might be 32bit aswell) due to wrong locale
Trying to figure out why steam wouldn't launch in 64bit mode for days resulted in finding out it may be a locale issue. Launching steam with LC_ALL=C made it work just fine. Haven't tested it on gentoo 32bit, as I don't have that around anymore. -- oliver 09:20, 14 June 2014 (UTC)

cannot connect to X window server in 32bit chroot
$ emerge x11-apps/xhost $ xhost local:${your_username}

$ /path/to/steam.sh Probably need x11-apps/xhost to make it work. AleiPhoenix (talk) 08:24, 14 July 2014 (UTC)
 * 1) get into chroot

OVERLAY Section too brief
The Overlay section is too brief. Should have at least the following command line operations: 1) layman -a steam-overlay 2) eix-update 3) emerge -upv games-util/steam-launcher. If people follow these instructions explicitly, likely the only functionally operating part is the "Manual Installation" method. (See also below "No basic package or ebuild named "games-util/steam".) --Roger (talk) 14:49, 27 August 2015 (UTC)

No basic package or ebuild named "games-util/steam"
There is no longer any package simply named "games-util/steam". For installing steam, users likely need to perform: emerge games-util/steam-meta. However, this action currently does not automatically pull in media-fonts/steamfonts. --Roger (talk) 14:49, 27 August 2015 (UTC)

Sid Meier's Civilization V
In the newest update of the Steam, the error ERROR: ld.so: object ' $HOME/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. appears and the game does not start.

Adding MESA_GL_VERSION_OVERRIDE=3.1 MESA_GLSL_VERSION_OVERRIDE=410 %command% to the launch options solves the problem, at least for my hardware configuration 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Curacao XT [Radeon R7 370 / R9 270X/370 OEM (radeonsi driver), so the issue does not concern only Intel GPUs.--Nezumi8407 (talk) 19:10, 31 January 2016 (UTC)


 * Did you get a GLXBadFBConfig</tt> error in tmp/gameoverlayrenderer.log</tt> as per https://wiki.archlinux.org/index.php/steam#Games_do_not_launch_on_older_intel_hardware
 * Simonvanderveldt (talk) 21:05, 31 January 2016 (UTC)


 * No, since there is no /tmp/gameoverlayrenderer.log. How can I get it? --Nezumi8407 (talk) 20:34, 1 February 2016 (UTC)


 * OK, the reason, why I had to use aforementioned setting was, that my media-libs/mesa was compiled with bindist use flag enabled, so I had only OpenGL 2.0 available. I disabled the use flag and compiled mesa with llvm-3.7.1 and now I don't have to specify any variable for the game. --Nezumi8407 (talk) 18:27, 2 February 2016 (UTC)


 * Thanks for getting back on this! Always nice to have the actual cause + solution :) Simonvanderveldt (talk) 19:42, 4 February 2016 (UTC)

Should we think about splitting the page up?
The page is starting to get rather long, covering both client and specific game issues. Personally I'm fine either way, since we're beginning to build up a good amount of info that solves real problems. Do we want to keep going in this fashion, or should we split the Steam pages up between the general page/installation, client troubleshooting, and game-specific troubleshooting? — Zlg (talk) 07:21, 4 April 2016 (UTC)