PipeWire

low-latency, graph based processing engine on top of audio and video devices that can be used to support the use cases currently handled by both pulseaudio and JACK


 * Capture and playback of audio and video with minimal latency.
 * Real-time Multimedia processing on audio and video.
 * Multiprocess architecture to let applications share multimedia content.
 * Seamless support for PulseAudio, JACK, ALSA and GStreamer applications.
 * Sandboxed applications support (Flatpak).